8.3k faces, 9.5k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.
Done with Blender (modeling, UV unwraping), 3D Coat (UV Pack), Substance Designer (Texturing, created ONE Universal material based on ID Map for the whole race in game).
7.7k faces, 7.9k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.
Done with Blender (modeling, UV unwraping), 3D Coat (Sculpt, Retop), Substance Painter (Texturing)
Tools Props by dj_ruska on Sketchfab
7.6k faces, 7.5k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.
Done with Blender (sculpt, modeling, UV unwraping), Substance Painter (Texturing)
4.3k faces, 4.5k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.
Done with Blender (sculpt, modeling, UV unwraping), 3D Coat (UV Pack), Substance Painter (Texturing)
3.1k faces, 3.3k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.
Done with Blender (modeling, UV unwraping), 3D Coat (UV Pack, Texturing).
5.6k faces, 5.3k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.
Done with Blender (modeling, UV unwraping), 3D Coat (UV Pack, Texturing).
8.6k faces, 8.5k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.
Done with Blender (modeling, UV unwraping), 3D Coat (UV Pack), Substance Designer (Texturing, created ONE Universal material based on ID Map for the whole race in game).
Machinerees TT by dj_ruska on Sketchfab
Water Tank by dj_ruska on Sketchfab
Engine Test by dj_ruska on Sketchfab
3D models of household appliances for online project ARCHVIS. Texture map 1024x1024 for PBR shader: Diffuse, Normal, Metalness, Roughness.
Done with Blender and Photoshop.
VentoLux MILANO by dj_ruska on Sketchfab
VentoLux Italia by dj_ruska on Sketchfab
EO56M 6K WH by dj_ruska on Sketchfab
1.7k faces, 1.5k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.
Done with Blender (modeling), Unfold 3D (UV unwrapign), 3D Coat (Texturing)